On idyllic mornings, when the sunlight sparkles on dew covered hillsides, outsiders should stay out of sight. One shudders to think of the fate of those poor souls that are caught in the open. A loud shot can be heard, birds take flight, and those in hiding can do nothing but offer a prayer for the latest victim.
Hunting Cats take great joy in the hunt. They do it for the love of sport. They’re not terribly picky about their targets; anything that might look good mounted on a wall will suffice. If one of their prey would happen to make a particularly unique trophy, so much the better!
These feline hunters average about four feet in height. They walk at a leisurely pace on their hind legs. They travel in groups (need a witness to verify a kill, naturally) and always use the same make of hunting rifles to keep things fair amongst themselves. They have no appetite for a mêlée and will flee if they’re in danger.
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| Albert Hahn, 1907 |
Groups of 2 to 6
HD: 2
AC: 11
Atk: 1 hunting rifle* — short, medium, and long ranges: 30’, 150’, 250’
Dmg: hunting rifle (1d6)
Mv: 30’
Mo: 4
XP: 100
Treasure: 30% chance — 2d4 hunting rifle ammunition
*Hunting Rifle (1d6 damage)
Rifles must be reloaded after firing once. A character can sacrifice their movement to reload. By doing so they could fire, stand still and reload, and be ready to fire again for the next round.
If a rifle becomes wet or dirty, there’s a 1 in 4 chance the rifle jams and cannot be fired. The chance to jam must be checked every time the rifle is fired until it has been properly cleaned. Jammed rifles cannot be fixed by anyone without expertise in firearms.
This weapon is purely mechanical in nature, without a hint of magic. Hunting Cats are adept at keeping them in working order. They must be kept clean, well-oiled, and away from water; neglected rifles become inoperable after one week.
Alas, there haven’t been gunsmiths in these parts for decades. If one should happen to break, who would know how to fix it?
